Toronto Game Cartographers · Est. 2016
We chart worlds worth getting lost in.
DragonQuestEmpire builds hand-mapped RPG worlds, branching quest systems, and living live-ops adventures. From the first coastline sketch to launch-day patch notes, we draw every league of the journey.
Our Mission
Every great game begins with a map.
We believe players don't remember mechanics — they remember places. Our studio of 24 designers, writers, and engineers on Sherbourne Street builds those places: coherent geographies, cultures with real history, and quests that reward curiosity over grinding. We partner with indie teams and publishers alike to turn a loose idea into a world your community will map for years.
What We Craft
Full-service world design
World & Level Cartography
Overworlds, dungeons, and biome layouts drawn to scale with sightlines, pacing beats, and secret paths mapped before a single asset is modeled.
Quest & Narrative Systems
Branching questlines, dialogue trees, and faction reputation loops built in Ink and Yarn, tuned so player choices actually reshape the map.
Unity & Unreal Engineering
Gameplay programming, save systems, and procedural tooling for Unity and Unreal 5, shipped with clean handoff docs your team can build on.
Art Direction & Vellum Style
Concept art, UI maps, and cohesive style guides — from painterly parchment interfaces to marker sets that make navigation feel like real exploration.
Live-Ops & Seasons
Season roadmaps, event tuning, and telemetry dashboards that keep your world growing and your community charting new territory long after launch.
Playtesting & QA Expeditions
Moderated playtests with real players, heatmap analysis, and balance passes so every region reads clearly and no quest leaves an adventurer stranded.
The Atlas
Worlds we've charted

Emberreach Saga
Open-world RPG · 42-region overworld

Tidebreak Dominion
4X strategy · naval campaign systems

Pocket Cartographer
Mobile puzzle-adventure · 3M installs

Hollow Vault Legends
Roguelite dungeon crawler · co-op
Traveler's Log
What partners say
"They handed us a 42-region overworld that actually held together — lore, pacing, secret routes and all. Emberreach shipped three weeks early and reviewers singled out the map."
"Our mobile retention jumped 22% after their live-ops season redesign. The telemetry dashboards alone paid for the engagement within the first quarter."
"As a two-person indie team we were drowning. DragonQuestEmpire scoped the quest system, built it in Unreal, and left docs so clean we could keep extending it ourselves."
Charting Fees
Engagement plans
Scout
Prototype & world bible
CAD $4,900 /project
- ✦ 2-week discovery expedition
- ✦ Overworld map & world bible
- ✦ Core loop prototype
- ✦ Two revision rounds
Voyager
Full production partnership
CAD $18,500 /month
- ✦ Dedicated 4-person crew
- ✦ Level design & engineering
- ✦ Quest & narrative systems
- ✦ Weekly playtest builds
Empire
Live-ops & ongoing seasons
Custom
- ✦ Season roadmap & tuning
- ✦ Telemetry dashboards
- ✦ 24/7 launch support
- ✦ Dedicated live-ops lead
Plot Your Course
Let's map your game
Tell us about the world you want to build. We reply within one business day and offer a free 45-minute discovery call for every new expedition.
- Phone
- +1 (416) 932-8294
- Studio
- 37 Sherbourne Street, St. Lawrence, Toronto, ON M5A 2P7
- [email protected]
- Hours
- Mon–Fri 9:00–18:00 EST